
Creating a stable economy in an online game is difficult to do – and the only people surprised to discover that were Diablo’s game director and the higher ups at Blizzard, it turns out. The game’s auction houses, which let players hawk in-game loot for virtual gold and real-world money, were a bigger draw than its creators...
Source: http://hothardware.com/News/Jay-Wilson-Diablo-III-Director-Admits-Auction-Houses-Really-Hurt-the-Game/
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